Ehm, please note that splitting this idea up into parts is a bit difficult, so I posted it all at once. It would be pretty silly to have gradients for map switching or "anti-monsters" that attack villains but no evil map or villains in the first place, right ;-)
Ehm, please note that splitting this idea up into parts is a bit difficult, so I posted it all at once. It would be pretty silly to have gradients for map switching or "anti-monsters" that attack villains but no evil map or villains in the first place, right ;-)