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FanArt: ALinkToTheFuture

Welcome to the 8BitMMO Suggestion Box!

For best results, please keep it one idea per post :)

Do not try to manipulate the voting system by creating fake accounts — you will get banned.

Thanks for your ideas!

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As I'm no longer updating the game, I've set this ideas forum to not be able to receive new ideas.  Thanks for your many ideas and suggestions over the years, and hope to see you again on future projects :)

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2431 results found

  1. So far, the wilderness has been caked in random junk placed by inexperienced players who don't know how to build. Moderators have not been active enough to clean this junk for other players to build on, and thus, more active players should be given the role of cleaning up the wilderness.

    11 votes
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  2. make a not to hard way to get plat cause for those who cant afford plat it really ruins the fun

    1 vote
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    0 comments  ·  Admin →
  3. enter a game reviwing site so we can vote for ingame prizes and you can get more players

    1 vote
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    1 comment  ·  Admin →
  4. 3 votes
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    0 comments  ·  Admin →
  5. I adore this game, but frankly, I'm bored. Could we get a new function for this game? Maybe an actual storyline? A co-op survival? The only function of enemies in this game so far is grinding gold, making small dungeons, and puny quests. Make something happen developers.

    1 vote
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    0 comments  ·  Admin →
  6. This game literally has 4 types of enemies. Can we please have some more variety? I totally love and enjoy this game, but this is just lazy. Enemies-wise I mean. The rest of this game is beautifully made.

    1 vote
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    0 comments  ·  Admin →
  7. 3 votes
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    0 comments  ·  Admin →
  8. Crits deal double damage.

    3 votes
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    0 comments  ·  Admin →
  9. Weapons that I propose to you :)

    Mace (Holy

    Price 670 gold

    Damage / beat 13)

    (Sneak dagger

    Price gold 25

    Damage / beat 2)

    (Crossbow from the dead

    Price 355 gold

    damage / hit 7)

    3 votes
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    0 comments  ·  Admin →
  10. Why not have the possibility to create "passages" between two pocket dimension and make structure between them, or adventures with more place and more builded batiments. Just an idea that is a bit hard to reproduce in a few lines of code.

    12 votes
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  11. and also new enemies my plan describes about people that are saying i combine all info and came to this the item should in new update must cost in gold thank you sir if you have accepted my idea

    3 votes
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    1 comment  ·  Admin →
  12. I think 8bitmmo should create something like a quest award , where players can vote what quests they thought were the best in the year. Effectively this could promote quest building and possibly promote under-rated or unknown quests.

    25 votes
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  13. 3 votes
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    0 comments  ·  Admin →
  14. like if it were to be like every 12 minutes it would change and all the gules and goblins come out and attack

    1 vote
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    0 comments  ·  Admin →
  15. It would be good if you give us the ability to shoot with mouse, cause shooting now is not wery easy.

    1 vote
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    0 comments  ·  Admin →
  16. i missplaced my (pocket) townstone in the air i want to NOT PICK IT UP but put it down

    4 votes
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  17. like you go to the shop and in the weopons menu u can get special staffs each won has a special power and you have a cooldown time so like very 3 seconds u can use it and to use it u jest press 1 for like a fire staff u can only wield one staff at a time the higher the lvl the more staffs u unlock and each staff thes diffrent damege and abbilitys like ice can do 10 damege and it can also freeze an enemy fire could do 11 damege and set an enemy on fire…

    3 votes
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    1 comment  ·  Admin →
  18. Translate the game for french people which are not good in english or in other laguage! Thank you! :)

    1 vote
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    1 comment  ·  Admin →
  19. A TNT block, at first it may sound like this could be used for destroying buildings, well how i see it, you could make it a vanity block! It could add spice to buildings!

    3 votes
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  20. Make wearable armour that allows for less damage when an enemy hits the player.

    67 votes
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