Buy an NPC. Create a quest.
Like signs you can buy an npc. You have simple options like make it a shop keeper with price settings, or make a quest (that actually appears in the quest log).
Talk to another NPC. Deliver item. Kill something. Most quests are a combination of those 3 things in some way.
You can give them treasure(items or gold) with which they can reward the player.
+2 First thing I thought when I did player quests were wheres the npc?
I agree this is an epic idea. It would almost certainly cost plat, but it would so be worth it. Even for non-paying players, this would add so much to the game.
I really, REALLY want this! I hope RobbyZ sees this soon! :D
Sounds awesome I would totally go for it
Quests are also one of the few elements that's in the game that players are unable to add themselves.
-You could have completing a quest unlock a door. Either make 'quest doors' or 'password doors' and they tell you the password. So the reward is accessing locked or hidden areas.
-You could do a quest that's a race and the reward is your name on the scoreboard.
-You could have a fun quest that's well written and people love to play.
When I first played 8bitmmo and did the tutorial, I actually assumed that we'd be able to do this, it seemed like a natural progression.
Ahmed Mohamed Elmougy commented
Zack ,Heres One More Thing 8bit mmo is mix between adventure and Arcade
Oh! For delivery quest you get an envelope in your inventory which has a to/from description on it.
Also they can have requirements like "quest name whatever" must be completed first. They may just say a greeting if the prerequisites for their quest are yet not met.