Lots would be areas of land that you buy that you can build in, whether its baby size or king size, or any other creative size you can come up with. The bigger the lot size, the more money it costs. Lots would be personal, unless you make ti public. If its public, people could join either by saying something like /join lot [lot name] or maybe like this big lobby list of a bunch of lots. This would prevent people from randomly building and making the Deep Wilderness look sloppy. Developer, don't ask people to not do something, because they WILL do it. Instead, take action, and make it so they can't do that. Hope you like my suggestion.
Lots would be areas of land that you buy that you can build in, whether its baby size or king size, or any other creative size you can come up with. The bigger the lot size, the more money it costs. Lots would be personal, unless you make ti public. If its public, people could join either by saying something like /join lot [lot name] or maybe like this big lobby list of a bunch of lots. This would prevent people from randomly building and making the Deep Wilderness look sloppy. Developer, don't ask people to not do something, because…4 votes
Thanks for the idea. Not sure how I feel about restricting building, but will consider it.
(self explanatory)4 votes
When you get the membership, everyday you get gold and some plat, the longer your membership status the increase of gold and plat. And the membership include exclusive blocks, and traps. And for the dungeons, it is for all members you get to pick what NPC enemy to spawn and also you should able to have a pet, which will help you in battle. Each one having a special ability, but is not aloud to attack against players or else that would be to OP.32 votes
perhaps an iOS app that allows the game to be played when away from computer? prefereably compatible with 2nd gen iPod touches and above. this would be a great way to get more players, and enable existing players to play on the go22 votes
This would be pretty awesome, but a lot of work
Get a small amount of gold when somebody other than you uses your telepad or gets killed by your spikes
I'm sure if it was only like 1 gold per use/death farming wouldn't be a problem0 votes
I like the idea of rewarding good usages of telepads… perhaps 1 gold, but to address Grim’s valid point, capped to 10 per day total or something.
Because the GUI is somewhat horrible; there's off-lines, not aligned rectangles etc..3 votes
More specific please? Perhaps with screenshots & specific examples?
When a Teleporter's destination is taken offline, I would suggest a code to change it from 'yellow with blue' to 'yellow with red', as another indication that it is unusable1 vote
It does this currently, but isn’t updated until it is used
Fire sword,cause burning in players or monsters
Ice Sword freezes player or monsters
Katana,Master Sword(LoZ :D),Knife,Light Saber etc.5 votes
It burns! :P
The tome , guide or whatever it is called should list every material, item, equipment, monster, quests, you name it. If it can be obtained or found it should be listed in the book under the right heading with images. All listed as ??? or unknown until found by the player or in monsters cases fought. The book should also list badges and titles that can be obtained. If such systems are implemented.4 votes
Some sort of stat list.
1. how many snails you killed
2. how many lawercats you killed
3. how many other players you killed (maybe even who you killed and how many times)
4. how many times you died, and who/what killed you (player name, trap, lawercat, etc.)
5. how much money you've made
all sorts of possibilities.11 votes
This would be pretty cool
Please add carpet blocks with both the top and bottom line and the right and left line. Also carpet with the corner dots in opposite corners and combinations of the both top and both bottom and both right and both left dots. In smaller areas you have limited ability with the designs because you have to pick which lines and which dots you will have and which you won't without these blocks.1 vote
Could be handy
Add beacons that show at the edge of the screen that you can name, edited like adding text to a sign. SO...you can find your house waaaaay out in the wilderness.19 votes
This could be very handy. In the mean time though, you can use /loc (not as easy to use as this idea though)
If you add this it would be nice to be able to be toggled so you can still tell where the tiles are instead of being moved only half tiles at a time. But, this would allow centering between even numbers of blocks. I had a few ideas for centering blocks symmetrically but this is only possible with uneven number of blocks which sometimes looks aesthetically unpleasing.1 vote
Should be possible as an advanced Z-axis command if people want it
I'm going to go right out and say it. I HATE PVP. If I want to pvp I'll go play a fps not a rpg. It makes a mess out of things and makes it much harder for the developers. The moment pvp is decided on it has to be catered to. That means balancing skills and equipment not only to game mobs but other players as well. It means having to decide what players gain and or lose due to pvp and it means way more complaints from sore losers or legit losers from lag or hacks and cheaters. Then you get people complaining about unfair skills or op skills that would otherwise be ok for normal game play so those skills get nerfed. If pvp is a go then pvp should NOT be forced onto players and certainly not if it means losing your shit that you have worked hard to get. Nothing says "I think i'm going to quit playing" like having your hard earned stuff to some douchebag marauder. pvp is fine to have but only if players are given a choice. That being said the 2 best ways are to have a pvp only server for those who like pvp and the ever so popular and effective arena/coliseum.
Option 1. pvp only server. Other than having to run it as a separate server and deal with all the crap that needs to be figured out for the pvp system this is the easiest option. Log on go kill or be killed get your shit stole have fun.
Option 2. Arena/Coliseum. Much harder to implement and even more has to be decided but can be beneficial to both pvp and non pvp players. A option added to player options can be used to turn it on or off. When turned on the arena/coliseum can see you as a participant. To look for fighters simply turn your pvp on and go to the arena and select to fight an opponent. I should mention that IF you choose to pvp. When chosen by the arena/coliseum you will be summoned without warning. You might have some time to quickly prepare but if you didn't want to fight you shouldn't have had pvp on. Once summoned your locked in unless you log off of course forfeiting the match. ( What about lag... sucks to be you. Lag happens if you don't trust the servers or your own connection... don't pvp. ) How the arena determines opponents is up to debate. I'll list some possibilities.
#1. Total random. Just what it says... the arena ( I'm just going to call it that from now on ) randomly picks your opponent from the list of active pvp players and the fight commences and loser goes home wishing there was no pvp. see prizes section for more.
Option 2. Random based on level. Arena automatically chooses an opponent that is within your level range of no more than 5 levels below or higher than you.
Option 3. Chosen by you based on level. The arena gives you a list of all pvp players that are no lower than 5 levels of you ranging up to max. Hey if your level 1 and your and idiot and think you can beat that level 200 guy fly at it. I am sure he/she won't mind stepping on a bug for a free prize. See prize section for more.
Option 4. ( Very simple and unfair ) Full freedom to chose your opponent. The arena just gives you a list of all available pvp players to chose from. Fight commences and loser goes home wishing there was no pvp. see prizes section for more.
Option 5. Rank or class system. Have the options childs play, easy, medium, hard, good fucking luck, are you insane, and freaking impossible. Opponent is chosen by level based on the difficulty you chose. Childs play would be opponents like 20 or more levels below you if available, easy would be like 10 - 15 below, medium 5 below to 5 above, hard 10 to 15 above, good fucking luck 20 - 30, are you insane 40 - highest available, and freaking impossible... mods, staff members, developers, and sim9 goes here.
OK I think that is enough from me. Now prizes. I think for obvious reasons the prizes should be based on how strong your opponent is. However IF you are the one looking to battle you may have the option to add as many items or as much gold as you have as an additional prize. If you are not the one looking and you think you can beat anyone and wish to award those who manage to beat you. you can go to the arena and select whatever you want to be given as a prize.
Oh and one other thing. Friends only pvp. Arena lists only your friends that are available. Your friend list should also have the option to send a pvp invite to selected friend.
I think that's about all I am going to say about pvp. I am still 100% against pvp in rpgs but i'll accept it if done right.
I'm going to go right out and say it. I HATE PVP. If I want to pvp I'll go play a fps not a rpg. It makes a mess out of things and makes it much harder for the developers. The moment pvp is decided on it has to be catered to. That means balancing skills and equipment not only to game mobs but other players as well. It means having to decide what players gain and or lose due to pvp and it means way more complaints from sore losers or legit losers from lag or hacks and cheaters.…4 votes
Well, really depends on what the penalty for death is — if it’s just a respawn, it’s not a big deal. If you lose some stuff, then yeah, I can see it being nice to have non-pvp servers also
It'd be cool to make groups, and in those groups, it'd be lame if we could hurt each other. =P3 votes
I can see it being useful, but there is some overlap of functionality with the towns system…
I agree that there should be a way to improve HP, but I’m not decided yet if Bed is the way to go
it hurts me seeing those lawyercats get painfully killed. (its serious because im an animal friend) i enjoy killing humans >:)3 votes
Pets would be sweet
Monster arena. I'm not going to hide anything here. I'm taking this idea right from where I know it. Dragon Quest/Warrior so if you have played pretty much any of the classic series you already know how it works. For those who don't it's pretty straight forward. You pretty much gamble on monsters who fight each other. The arena picks a monster or group of monsters to fight against a monster or group of monsters. In DQ/DW the fights and odds were pre programed but since this is a mmo the odds can be determined by the players. After the match is chosen players get to pick who they think will win. Then the odds are set and then you pick what side your betting on to win. The rest is basic. High odds = low pay out for winners. Low odds = big pay out for winners.
Pet arena. If a pet system is added where an arena is reasonable. ( Lets face it there's no point if the pet system doesn't let you grow and strengthen your pets in any way. Other wise it might as well be. Alright ready.... 1....2...3... flip that coin to see who wins... yay.
Again pretty straight forward except players chose to enter their pets into the arena. I suppose after that it can be like the monster arena except pet related prizes can be given to winners.
Monster arena. I'm not going to hide anything here. I'm taking this idea right from where I know it. Dragon Quest/Warrior so if you have played pretty much any of the classic series you already know how it works. For those who don't it's pretty straight forward. You pretty much gamble on monsters who fight each other. The arena picks a monster or group of monsters to fight against a monster or group of monsters. In DQ/DW the fights and odds were pre programed but since this is a mmo the odds can be determined by the players. After the…4 votes
Could be neat
When you die, there should be some sort of punishment. I brought this idea up on the server, and we thought it would be neat, if you lost 5-20% of your gold each time you die. After each week there will be a lottery, where you can buy tickets for gold.
Of course this is just an idea, you (RobbyZ) can always just set it to take X amount of money when you die :)5 votes
Good points… PvP penalty needs to be carefully considered… I will think upon this.
Yes. Only mayors get it. You know it's a great idea.5 votes
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