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Lost blocks
I would like a way to find my blocks after the initial quest. I got killed by a lawyer cat and now I lost them. Maybe a different color?
1 voteSome way to navigate back to your stuff would be nice
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Line Building
Add the ability to drop/remove a straight line of blocks. Such as holding a button down while you click the start and end of the line.
4 votesYeah, definitely want to make some tools to make it easier to do large construction
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Perhaps separate global and local chat?
Sometimes I'll want to say something just to the people in my general area, instead of the whole server.
4 votesYeah, I can see that being handy, especially if there’s a lot of players on the server.
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More Swords!
Fire sword,cause burning in players or monsters
Ice Sword freezes player or monsters
Katana,Master Sword(LoZ :D),Knife,Light Saber etc.5 votesIt burns! :P
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Write Books and Copy them
It would be cool, if we can write books
and leave them in our houses or somewhere.33 votesOoh! And I’d finally have somewhere to post my nanowrimo :D
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Monster and if implemented Pet arena/coliseum
Monster arena. I'm not going to hide anything here. I'm taking this idea right from where I know it. Dragon Quest/Warrior so if you have played pretty much any of the classic series you already know how it works. For those who don't it's pretty straight forward. You pretty much gamble on monsters who fight each other. The arena picks a monster or group of monsters to fight against a monster or group of monsters. In DQ/DW the fights and odds were pre programed but since this is a mmo the odds can be determined by the players. After the match is chosen players get to pick who they think will win. Then the odds are set and then you pick what side your betting on to win. The rest is basic. High odds = low pay out for winners. Low odds = big pay out for winners.
Pet arena. If a pet system is added where an arena is reasonable. ( Lets face it there's no point if the pet system doesn't let you grow and strengthen your pets in any way. Other wise it might as well be. Alright ready.... 1....2...3... flip that coin to see who wins... yay.
Again pretty straight forward except players chose to enter their pets into the arena. I suppose after that it can be like the monster arena except pet related prizes can be given to winners.
Monster arena. I'm not going to hide anything here. I'm taking this idea right from where I know it. Dragon Quest/Warrior so if you have played pretty much any of the classic series you already know how it works. For those who don't it's pretty straight forward. You pretty much gamble on monsters who fight each other. The arena picks a monster or group of monsters to fight against a monster or group of monsters. In DQ/DW the fights and odds were pre programed but since this is a mmo the odds can be determined by the players. After the…
4 votesCould be neat
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No pvp or only limited pvp.
I'm going to go right out and say it. I HATE PVP. If I want to pvp I'll go play a fps not a rpg. It makes a mess out of things and makes it much harder for the developers. The moment pvp is decided on it has to be catered to. That means balancing skills and equipment not only to game mobs but other players as well. It means having to decide what players gain and or lose due to pvp and it means way more complaints from sore losers or legit losers from lag or hacks and cheaters. Then you get people complaining about unfair skills or op skills that would otherwise be ok for normal game play so those skills get nerfed. If pvp is a go then pvp should NOT be forced onto players and certainly not if it means losing your shit that you have worked hard to get. Nothing says "I think i'm going to quit playing" like having your hard earned stuff to some douchebag marauder. pvp is fine to have but only if players are given a choice. That being said the 2 best ways are to have a pvp only server for those who like pvp and the ever so popular and effective arena/coliseum.
Option 1. pvp only server. Other than having to run it as a separate server and deal with all the crap that needs to be figured out for the pvp system this is the easiest option. Log on go kill or be killed get your shit stole have fun.
Option 2. Arena/Coliseum. Much harder to implement and even more has to be decided but can be beneficial to both pvp and non pvp players. A option added to player options can be used to turn it on or off. When turned on the arena/coliseum can see you as a participant. To look for fighters simply turn your pvp on and go to the arena and select to fight an opponent. I should mention that IF you choose to pvp. When chosen by the arena/coliseum you will be summoned without warning. You might have some time to quickly prepare but if you didn't want to fight you shouldn't have had pvp on. Once summoned your locked in unless you log off of course forfeiting the match. ( What about lag... sucks to be you. Lag happens if you don't trust the servers or your own connection... don't pvp. ) How the arena determines opponents is up to debate. I'll list some possibilities.
1. Total random. Just what it says... the arena ( I'm just going to call it that from now on ) randomly picks your opponent from the list of active pvp players and the fight commences and loser goes home wishing there was no pvp. see prizes section for more.
Option 2. Random based on level. Arena automatically chooses an opponent that is within your level range of no more than 5 levels below or higher than you.
Option 3. Chosen by you based on level. The arena gives you a list of all pvp players that are no lower than 5 levels of you ranging up to max. Hey if your level 1 and your and idiot and think you can beat that level 200 guy fly at it. I am sure he/she won't mind stepping on a bug for a free prize. See prize section for more.
Option 4. ( Very simple and unfair ) Full freedom to chose your opponent. The arena just gives you a list of all available pvp players to chose from. Fight commences and loser goes home wishing there was no pvp. see prizes section for more.
Option 5. Rank or class system. Have the options childs play, easy, medium, hard, good fucking luck, are you insane, and freaking impossible. Opponent is chosen by level based on the difficulty you chose. Childs play would be opponents like 20 or more levels below you if available, easy would be like 10 - 15 below, medium 5 below to 5 above, hard 10 to 15 above, good fucking luck 20 - 30, are you insane 40 - highest available, and freaking impossible... mods, staff members, developers, and sim9 goes here.
OK I think that is enough from me. Now prizes. I think for obvious reasons the prizes should be based on how strong your opponent is. However IF you are the one looking to battle you may have the option to add as many items or as much gold as you have as an additional prize. If you are not the one looking and you think you can beat anyone and wish to award those who manage to beat you. you can go to the arena and select whatever you want to be given as a prize.
Oh and one other thing. Friends only pvp. Arena lists only your friends that are available. Your friend list should also have the option to send a pvp invite to selected friend.
I think that's about all I am going to say about pvp. I am still 100% against pvp in rpgs but i'll accept it if done right.
I'm going to go right out and say it. I HATE PVP. If I want to pvp I'll go play a fps not a rpg. It makes a mess out of things and makes it much harder for the developers. The moment pvp is decided on it has to be catered to. That means balancing skills and equipment not only to game mobs but other players as well. It means having to decide what players gain and or lose due to pvp and it means way more complaints from sore losers or legit losers from lag or hacks and cheaters.…
4 votesWell, really depends on what the penalty for death is — if it’s just a respawn, it’s not a big deal. If you lose some stuff, then yeah, I can see it being nice to have non-pvp servers also
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Mining
More beautiful Stones can be mined, when i dig a hole and then you can build caves. Dig some levels down again and build some more caves.... How bout that?
44 votesIt would be cool, but the engine doesn’t lend itself well to things with many z-levels, and mining has been well explored already in games like infiniminer & minecraft…
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Add AFK Status
Add the ability to show who's AFK. Perhaps anyone idle more than 5-10 minutes or manually type /afk becomes a different color or is labeled as such above their PC. Maybe make them immune to attack also.
3 votesThis is a good idea
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I would like to see an in game collectors ( insert book type here )
The tome , guide or whatever it is called should list every material, item, equipment, monster, quests, you name it. If it can be obtained or found it should be listed in the book under the right heading with images. All listed as ??? or unknown until found by the player or in monsters cases fought. The book should also list badges and titles that can be obtained. If such systems are implemented.
4 votesSounds cool
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Perhaps fix the camera once you get really high up. Center the character more?
Because I get stuck up in the top and can't see myself. =P
3 votesYep, on the TODO list :)
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Guilds/Groups of a sort? Or parties?
It'd be cool to make groups, and in those groups, it'd be lame if we could hurt each other. =P
3 votesI can see it being useful, but there is some overlap of functionality with the towns system…
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1 vote
mini…map?
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General stuff
1: fix the idea button. :P
2: Health a little more vibrant? as in the generic red bar, hearts, or maybe even fish, or a pine cone. Whatever you want.1 voteIs the idea button broken? I click on it from Menu > Got Idea and it seems to work for me?
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make update reviews
link the video to the game and blah blah blah.
0 votesAh, like do more video logs?
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make an player status screen.
i mean. to see people's gold,plat,info and such. you can also put your stats private.
0 votesGood idea
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add player reporting.
you know. so you can report hackers,glitchers, and all other bad people.
7 votesThis is a good idea
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1 vote
There does need to be a way to get HP back, but still considering how…
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Kill tracking
Some sort of stat list.
1. how many snails you killed
2. how many lawercats you killed
3. how many other players you killed (maybe even who you killed and how many times)
4. how many times you died, and who/what killed you (player name, trap, lawercat, etc.)
5. how much money you've madeall sorts of possibilities.
11 votesThis would be pretty cool
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Few minor bugs
-When moving faster than the game world is loading it is possible to go/fall through obstacles.
-The higher z blocks are not being loaded when they would be within view. So if a structure is in the lowest portion of view you see a cross-section of it.
-When gold from the cats is dropped on a half block, like a road, the auto pickup doesn't seem to work. And you have to manually pick it up. (speaking of which, the auto pickup is pretty finicky as it is. Sometimes just crossing over the gold automatically picks it up no problem, and other times it seems that I have to stand on the gold for a solid second before it picks up)-When moving faster than the game world is loading it is possible to go/fall through obstacles.
-The higher z blocks are not being loaded when they would be within view. So if a structure is in the lowest portion of view you see a cross-section of it.
-When gold from the cats is dropped on a half block, like a road, the auto pickup doesn't seem to work. And you have to manually pick it up. (speaking of which, the auto pickup is pretty finicky as it is. Sometimes just crossing over the gold automatically picks it up no problem,…1 voteYeah, I need to fix